Pretend Play for kids at home
Set-ups and story starters for restaurants, shops, vets, spaceships, and more.
42 activities across 14 themes. Pick a theme to see the set.
Rainy Day
All rainy day · 3 activities
Snow Day
All snow day · 3 activities
Sick Day
All sick day · 3 activities
Birthday Party
All birthday party · 3 activities
Dinosaurs
All dinosaurs · 3 activities
Space
All space · 3 activities
Ocean
All ocean · 3 activities
Animals
All animals · 3 activities
Farm
All farm · 3 activities
Jungle & Safari
All jungle & safari · 3 activities
Pirates
All pirates · 3 activities
Castles & Knights
All castles & knights · 3 activities
Superheroes
All superheroes · 3 activities
Construction & Trucks
All construction & trucks · 3 activities
Pretend Play at home
Pretend play at home works best when the setup is specific enough to spark a story but loose enough for the child to take over. Your job is to build the world — drag out a blanket, label a cardboard box, hand over a notepad — then step back or play a supporting role. These activities run from quiet, contained setups like the Stuffed Animal Waiting Room Vet Clinic, where a three-year-old runs the whole clinic from the couch, to more involved productions like the Planet Classification Bureau or the Navigator's Chart Room and Coded Log, where an older child is building systems, keeping records, and directing you. Themes are grouped so you can match the mood of the day, not just the child's age.
What is here
There are 42 pretend Play activities on the site so far, in 14 sets of three: four for a situation (Rainy Day, Snow Day, Sick Day and Birthday Party) and ten built around a world your child is into (Dinosaurs, Space, Ocean, Animals, Farm, Jungle & Safari, Pirates, Castles & Knights, Superheroes and Construction & Trucks). Every set has one activity for each age band where the format allows it, and the card on each set says how long it takes. Most pretend Play activities are marked “light adult help”, so plan on that when you pick one. The themes are listed in the order they appear on the homepage.
How to use these
Each activity card lists an age band and indicates how actively you need to participate. For a longer afternoon, start with one setup and let it run until the child steers it somewhere new, then introduce a second activity as a natural next chapter — a clinic can become a rescue shelter, a trading post can spin into a navigator's chart room. Pull out your base materials first: a blanket or two, some cardboard, paper, and whatever small objects live nearby. The age bands are a starting point; a confident five-year-old may be ready for an activity listed as five to eight, and a child who wants company may need more of your presence than the card suggests.